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Old Jun 11, 2007, 06:15 PM // 18:15   #1
Jungle Guide
 
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
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Default [Guide]A Full Guide to Chest Running

Table of Contents:

-----I. Who Can Chest Run?
-----II. Builds
----------A. Skills
---------------1. Assassin
---------------2. Dervish
---------------3. Elementalist
---------------4. Mesmer
---------------5. Monk
---------------6. Necromancer
---------------7. Paragon
---------------8. Ranger
---------------9. Ritualist
---------------10. Warrior
----------B. Equipment
---------------1. Weapons
---------------2. Armor
-----III. Chest Running Locations
----------A. Tyria
---------------1. Maps
---------------2. Drops
----------B. Cantha
---------------1. Maps
---------------2. Drops
----------C. Elona
---------------1. Maps
---------------2. Drops
----------D. Core
---------------1. Maps
---------------2. Drops
-----IV. Quests to Save for Chest Running
----------A. Tyria
----------B. Cantha
----------C. Elona

I. Who Can Chest Run?

Any profession can chest run. You just need the right skills.

II. Builds
A. Skills

1. Assassin

A/*
Shadow Arts: 12+1+1
Deadly Arts: 12+1
[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Shadow Of Haste[/skill][skill]Deadly Paradox[/skill][skill]Shadow Refuge[/skill][skill]Feigned Neutrality[/skill]

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2. Dervish

D/A
Mysticism: 9+1+1
Earth Prayers: 10+1
Wind Prayers: 7+1
Shadow Arts: 10

[skill]Vow of Silence[/skill][skill]Death's Charge[/skill][skill]Harrier's Haste[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Fleeting Stability[/skill][skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill]

D/A
Shadow Arts: 12
Wind Prayers: 12+1+1
Mysticism: 3+1

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Harrier's Haste[/skill][skill]Featherfoot Grace[/skill][skill]Feigned Neutrality[/skill][skill]Natural Healing[/skill]

3. Elementalist

E/A
Shadow Arts: 12
Air Magic: 12+1+1
Energy Storage: 3+1

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Storm Djinn's Haste[/skill][skill]Shadow Refuge[/skill][skill]Feigned Neutrality[/skill][skill]Glyph of Lesser Energy[/skill]

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4. Mesmer

Me/A
Shadow Arts: 12
Illusion Magic: 12+1+1
Fast Casting: 3+1

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Illusion of Haste[/skill][skill]Shadow of Haste[/skill][skill]Shadow Refuge[/skill][skill]Feigned Neutrality[/skill]

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5. Monk

Mo/A
Shadow Arts: 12
Healing Prayers: 12+1+1
Divine Favor: 3+1

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Shadow of Haste[/skill][skill]Shadow Refuge[/skill][skill]Feigned Neutrality[/skill][skill]Restful Breeze[/skill]

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Mo/R
Divine Favor: 12+1+3
Wilderness Survival: 12
Protection Prayers: 3+1

[skill]Serpent's Quickness[/skill][skill]Spell Breaker[/skill][skill]Storm Chaser[/skill][skill]Dodge[/skill][skill]Mending Touch[/skill][skill]Deny Hexes[/skill][skill]Blessed Aura[/skill][skill]Watchful Spirit[/skill]

OwIT8GIj5B5EROOpm863Dg8PAA

6. Necromancer

N/A
Shadow Arts: 12
Deadly Arts: 12

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Shadow Of Haste[/skill][skill]Deadly Paradox[/skill][skill]Shadow Refuge[/skill][skill]Feigned Neutrality[/skill]

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7. Paragon

P/A
Shadow Arts: 12
Command: 12+1+1
Leadership: 3+1

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Godspeed[/skill][skill]"Fall Back!"[/skill][skill]Shadow Refuge[/skill][skill]Feigned Neutrality[/skill]

8. Ranger

R/A
Shadow Arts: 12
Wilderness Survival: 12+1+1
Expertise: 3+1

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Storm Chaser[/skill][skill]Natural Stride[/skill][skill]Serpent's Quickness[/skill][skill]Feigned Neutrality[/skill]

OgcTcHM/5Rnh7agTwjzvG5kmBA

9. Ritualist

Rt/A
Shadow Arts: 12
Deadly Arts: 12

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Shadow Of Haste[/skill][skill]Deadly Paradox[/skill][skill]Shadow Refuge[/skill][skill]Feigned Neutrality[/skill]

OAeS45PP6McXDcCG64Rus0M

10. Warrior

W/A
Shadow Arts: 12
Strength: 12+1+1

[skill]Shadow Form[/skill][skill]Death's Charge[/skill][skill]Dark Escape[/skill][skill]Dash[/skill][skill]Enraging Charge[/skill][skill]Endure Pain[/skill][skill]Feigned Neutrality[/skill][skill]Signet of Stamina[/skill]

OQcTE5685Rnh7agG2J4WJNPYBA

W/Mo
Strength: 12+1+1
Tactics: 12+1
Protection Prayers: 3

[skill]Charging Strike[/skill][skill]Healing Signet[/skill][skill]Balanced Stance[/skill][skill]Enraging Charge[/skill][skill]Endure Pain[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Signet of Stamina[/skill]

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B. Equipment
1. Weapons

The optimal weapon set for these builds would be a sword or axe with +20% longer for enchantments and a shield with -2 damage while in a stance/ +45hp while in a stance, but almost any non-vampiric, non-zealous weapon set should get the job done.

2. Armor

The optimal armor set for these builds would be Radiant Insignias. All armor must be max. Some areas may require armor to be Infused.

III. Chest Running Locations

I will add more maps when I have time.

A. Tyria

[wiki]Witman's Folly[/wiki]

This area is used to run a lot of chests very quickly. The drops aren't very good (the occasional [wiki]Fellblade[/wiki])

[wiki]Ice Floe[/wiki]

[wiki]Mursaat Hammer[/wiki] and [wiki]Hornbow[/wiki]

[wiki]Defend Droknar's Forge[/wiki]

Titan Drops

B. Cantha

[wiki]Melandru's Hope[/wiki]

Gothic Items

[wiki]The Halycon Job[/wiki]

Platinum Items

[wiki]Gyala Hatchery(Explorable)[/wiki]

Jade Items

[wiki]Raisu Palace(Explorable)[/wiki]

[wiki]Oni Blade[/wiki], [wiki]Golden Phoenix Blade[/wiki], and Platinum Items

C. Elona

[wiki]The Mirror of Lyss[/wiki]

Nothing special, a few shields and the rare Blade Axe

[wiki]Poisoned Outcrops[/wiki]

[wiki]Elemental Sword[/wiki]

[wiki]Nightfallen Jahai[/wiki]

[wiki]Elemental Sword[/wiki]

D. Core

[wiki]Fissure of Woe[/wiki]

Shadow Items and [wiki]Chaos Axe[/wiki]


IV. Quests to Save for Chest Running
A. Tyria
[wiki]Defend Droknar's Forge[/wiki]

B. Cantha
[wiki]The Halycon Job[/wiki]

C. Elona
[wiki]A Show of Force[/wiki]
[wiki]Holding the Line[/wiki]



If you have anything to add to this guide, please post in this thread. I will try my best to keep the thread updated

Last edited by dies like fish; Jun 14, 2007 at 02:46 AM // 02:46..
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Old Jun 11, 2007, 06:29 PM // 18:29   #2
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Excellent post ... gonna try this on my dervish


Cheers
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Old Jun 11, 2007, 06:40 PM // 18:40   #3
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So chest running is the thing to do nowadays? I haven't played GuildWars for about 4 months... and Chest Running seemed to be pretty dull.. it's coming back in style? Nice
Great post man
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Old Jun 11, 2007, 07:35 PM // 19:35   #4
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Quote:
Originally Posted by Arnack
So chest running is the thing to do nowadays? I haven't played GuildWars for about 4 months... and Chest Running seemed to be pretty dull.. it's coming back in style? Nice
Great post man
People have been chest running for as long as the game has been around. It's not the "in-style" thing to do now because it was never "out of style" to begin with.
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Old Jun 11, 2007, 07:37 PM // 19:37   #5
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Quote:
Originally Posted by Arnack
So chest running is the thing to do nowadays? I haven't played GuildWars for about 4 months... and Chest Running seemed to be pretty dull.. it's coming back in style? Nice
Great post man
People have been chest running for as long as the game has been around. It's not the "in-style" thing to do now because it was never "out of style" to begin with.
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Old Jun 11, 2007, 08:05 PM // 20:05   #6
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Quote:
Originally Posted by Arnack
So chest running is the thing to do nowadays?
I'm not sure about that. Chest running has always been a viable way to play the game and go for titles & goodies.

Personally, I consider this guide to be a professional's reaction to some other CR guide that was no more than a table of contents without the contents

Very nice work. Thanks to the OP.
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Old Jun 11, 2007, 08:18 PM // 20:18   #7
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Charge! is better than Charging Strike in the last warrior build, unless you were going for ease of capture.

Nice job on the guide.
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Old Jun 11, 2007, 08:33 PM // 20:33   #8
Jungle Guide
 
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Quote:
Originally Posted by super dooper
Charge! is better than Charging Strike in the last warrior build, unless you were going for ease of capture.

Nice job on the guide.
Charging Strike is 33% all the time. I run solo, so "Charge!" doesn't help me a lot.
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Old Jun 12, 2007, 03:14 AM // 03:14   #9
Jungle Guide
 
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Added Maps For:
Witman's Folly
Ice Floe
Melandru's Hope
Poisoned Outcrops

Working on more maps, will post them tomorrow.
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Old Jun 12, 2007, 04:24 AM // 04:24   #10
Jungle Guide
 
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Whoa how about not over using Assassins!

Monks can run with a Derv secondary and Warrior secondary.

In reality I only see 3 professions, Assasssin, Ranger and Warrior.

If you want some help I can post a few monk running builds.... or just look in one of the other chest running threads.

I'm not being mean, its just u haven't offered a varity in builds. By your methods Assassins are the only one who seem able to run. You change one maybe 2 skills and then flip the professions, when clearly there still an Assassin with one or 2 assiant skills.
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Old Jun 12, 2007, 07:22 AM // 07:22   #11
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Well lets be honest, Shadow Form is uber cool
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Old Jun 12, 2007, 07:51 AM // 07:51   #12
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ya sf is awesome, unless it ends at a wrong time
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Old Jun 12, 2007, 07:57 AM // 07:57   #13
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Quote:
Originally Posted by dies like fish
Charging Strike is 33% all the time. I run solo, so "Charge!" doesn't help me a lot.
The whole point of Charge! is that it isn't a stance... thus is can be combined with stuff like balanced stance...
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Old Jun 12, 2007, 08:04 AM // 08:04   #14
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Almost the same as yours, but I use the following build when running poisoned outcrops and put the same builds onto Koss and Goren. They are very good at overlapping thier shouts so I very rarely have to charge myself, and they never die unless they get bodyblocked somewhere.

W/Mo
Strength: 12+1+1
Tactics: 12+1
Protection Prayers: 3

[skill]"Charge!"[/skill][skill]Healing Signet[/skill][skill]Balanced Stance[/skill][skill]Defensive Stance[/skill][skill]Endure Pain[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Signet of Stamina[/skill]
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Old Jun 12, 2007, 10:04 AM // 10:04   #15
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Quote:
Originally Posted by Yarrick
Well lets be honest, Shadow Form is uber cool
spellbreaker is better.

And Avatar is right Charge stacks with speed increase stances.

Last edited by Roshi_ikkyu; Jun 12, 2007 at 10:08 AM // 10:08..
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Old Jun 12, 2007, 04:00 PM // 16:00   #16
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why hold the quest "defend droknars forge" for chest running?
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Old Jun 12, 2007, 04:50 PM // 16:50   #17
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For the first Dervish Running build do we need any sort of vigor rune?
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Old Jun 12, 2007, 05:05 PM // 17:05   #18
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Also, for the first D/A build, I don't see how you can have 10 in Shadow Mastery, even after the 2 attribute quests you would still only have 8 in shadow.
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Old Jun 12, 2007, 05:13 PM // 17:13   #19
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Actually I only have 4 in shadow arts even with the 2 quests... help?
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Old Jun 12, 2007, 05:28 PM // 17:28   #20
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Quote:
Originally Posted by royal mercenary
why hold the quest "defend droknars forge" for chest running?
It's an easy way to get Titan drops.

Quote:
Originally Posted by Arnack
Also, for the first D/A build, I don't see how you can have 10 in Shadow Mastery, even after the 2 attribute quests you would still only have 8 in shadow.
That was a typo, there's only 9+1+1 Mysticism. I'll fix that.
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